<aside> 🥜

In a nutshell

Our analysis reveals 3 critical insights for the game's monetisation strategy:

  1. The 15+ Match Threshold: Players who reach 15+ matches demonstrate 3-5x higher purchase likelihood and spend 31% more on their first purchase. This threshold represents a critical engagement milestone where players have invested enough time to develop strong game affinity and willingness to pay.
  2. Game Mode Impact: Analysis shows significant variation in monetisation across match types. While 1v1 is most popular, Mode C shows 23-60% higher conversion than other modes in the same team configuration. More importantly, players who primarily engage with 2v2 in Mode B demonstrate 71% higher conversion rates compared to Mode A, making it the single highest-converting configuration.
  3. Ad Impact Paradox: While heavy ad exposure correlates with higher engagement (and thus purchases), showing ads too early (particularly on day 0) reduces first purchase rates by 50%. This suggests ads don't harm monetisation when players are already engaged, but can disrupt the critical early experience.

Key Recommendations:

<aside> ⚠️

Summary of the problem

The game is a turn-based tabletop sports mobile game featuring multiple match types, human and bot opponents, in-app purchases, and various ad formats. With an upcoming game update, the product team needs data-driven insights to understand how current game design, monetisation strategies, and player behaviour happen. This analysis will identify opportunities to enhance both player experience and revenue generation.

</aside>

<aside> 🎯

Objective of the assignment

Analyse the available datasets, develop and test hypotheses, and translate findings into clear, actionable game design recommendations supported by data.

</aside>

Hypotheses

Based on the data provided, we have formed the following hypotheses:

  1. Players who engage more deeply are more likely to make their first purchase and tend to spend more on that purchase.
  2. Different match types and team configurations may correlate with different monetisation behaviours, with certain game modes potentially driving higher spending.
  3. Early ad exposure (days 0, 3, 7, 14) can negatively impact first purchase conversion rates.

Resources

🐍 Python Script:

TapSlam analysis.py

Insights:

  1. Players who engage more deeply are more likely to make their first purchase and tend to spend more on that purchase

image.png

image.png

Do many players reach match 15+ during their playing experience?